Seasons

Data Pack Seasons 1.2.4

Le Codex

Member
Le Codex submitted a new project:

Seasons - A datapack that adds the 4 seasons to vanilla survival, alongside other elements

Seasons for Survival Minecraft
The 4 Seasons:
With inspiration from Don't Starve, the seasons are recreated and will cycle naturally every 20 days (which makes for a 80 days year, custom season length coming soon), each with their own specificity:
  • Autumn/Fall: The most calm season of the four. Nothing special really happens...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.0.1] Tweaks and Fixes

A little change log of things that needed tweaking:
  • Death support was added. Dying and respawning resets your temperature to 20°C an your wetness to 0%.
  • You start a new world at 20°C instead of 0°C. This should also apply to newly joining players on servers.
  • The Winter Strays and Summer Husks can now spawn with armor, whereas previously they could only spawn with hand items.
  • The marker used for the custom block updates (snow layering, flower blooming and disappearing...
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Le Codex

Member
Hi, could you please give more info on how to fight the temperature besides being deep underground or near lava / in water.
Sorry for the late reply, certain items and blocks will influence your temperature, but most is an unnoticebale amount or just enough to just cancel the effect. Try to find all the different interactions ;)
 

Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.1] The HUGE Performance Update

This update improves greatly the performance of my pack, thanks to 2 things:
  • Long strings of /execute tests have been converted to function files, reducing the amount of tests the game has to process each tick.
  • The temperature check for blocks and items now only is updated every second, as to every tick previously. The UI is still updated every .25 seconds.
Other miscellanious changes also come with this update:
  • Changed the temperature change "sensibility" from...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.1.1] Bug Fixes

I apologize for the amount of bugs that came with the 1.1 version. Here's a summary of everyhting that got fixed:
  • The temperature is now taken in account correctly.
  • Snow appears and water freeezes again in Winter.
  • Death support is now correctly changed.
Here are a few new things as well:
  • Now, wearing any piece of golden armor reverses the ambient heat effect. It does not diminishes or increases it.
  • A new achievement goal has been added, Situational Irony...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.2] The Biome update

As promised, here's finally the update that adds biome interaction. 🎉
All biomes have now two characteristic: temperature and humidity. The classification is based on the Wiki page on Biomes, with a few tweaks.

Temperature categories:
  • Hot: Permanent small temperature increase (smaller than the ambient heat).
  • Cold: Permanent small temperature decrease (smaller than...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.2.1] Performance, Fish Rain and Tweaks

A new mechanic was added during Spring, the Fish Rain:
  • Lasts one minute.
  • Has a 0,1% chance to happen when rain starts.
  • The fishes don't drop anything to prevent lag. (I tried to make them deal damage but to no avail)
Tweaks made:
  • Increased the temperature change in biomes (now it counter-acts the ambient heat).
  • Increased the amount of fake snow particles.
  • Decreased the amount of fake snow particles added during a Blizzard.
  • Dying of freezing now...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.2.2] A Dark Cold Day Update (Changes to Winter)

A new event was introduced to Winter, the Winter Solstice:
  • Always happen at the middle of Winter, starting at midnight.
  • Makes it lasts for an entire day.
List of changes:
  • Biome temperature is now affected by armor.
  • Ice now spreads over the entirety of water, instead of just the shores.
  • Increased the radius of ice melting outside of Winter.
  • Ice now melts to its normal level oustide of Blizzards.

  • Changed the yearLimit score (Summer/Year end)...
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Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.2.3] The Community Update

In this update, all new features have been suggested to me by the really cool people on the Datapack Center Discord.
Here they are:
  • Added the Spring Festival, where villagers celebrate with sales the end of Winter. Idea by Boomber.
  • Animals now can become in love naturally during Spring. They can only do that once per Spring. Idea by Cavinator1.
  • Added the Blood Moon, during which mobs become highered for one night. Idea by Linch.
  • Added the End Incursion, where during one...
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isuke01

New member
Hello,
How I can survive winter? I have house, with a lot torches - not working, can I create some heat system?
I also have fullyLeather/Iron armor, but it also does not help, im just dying all the time :(, Can I make some winter outfit? I cant find any new recipe for it. :(
Also I tried to setup campfire and stand on it - don't work, actually I think here is strange bug I was line those 5gray hearts but I have died.

Minecraft 1.14.3, with Forge.
 
Last edited:

Le Codex

Member
Hello,
How I can survive winter? I have house, with a lot torches - not working, can I create some heat system?
I also have fullyLeather/Iron armor, but it also does not help, im just dying all the time :(, Can I make some winter outfit? I cant find any new recipe for it. :(
Also I tried to setup campfire and stand on it - don't work, actually I think here is strange bug I was line those 5gray hearts but I have died.

Minecraft 1.14.3, with Forge.
I'm going to give you a few tips ^^

First, avoid cold biomes. If it can snow in that biome, it's cold, and you will constantly lose temperature there.
Second, torches and campfires do increase your temperature, but not by much, the campfire providing, I think, just enough heat to survive. They also only affect you if you are right next to them, not in a large radius. There's also a lot of other blocks that create heat, like magma blocks, lava, lit furnaces, etc...
Third, being in a house doesn't remove the cold. The only way to completely avoid it without gear is by going deep into the ground, below y=40.

If you want some Winter clothes, you already have them: leather armor isolates you from the ambient heat, with the full set completly isolating you. However, iron armor has the exact opposite effect, doubling the effect of the ambient heat, so stay away from it if you have trouble.
Remember also that items in hand (and left hand) also affect you, so try to get your hand on a lava bucket or a magma block (which balances perfectly the raw ambient cold).

For the bug with the hearts, I have to use the Wither effect to damage you once you are too hot or too cold. If you only have half a heart left, you'll die after about 2 seconds. If however you die before that (at 5 hearts for example, as I understood), could you clarify where and when this happened?
 

lattitude

New member
I recently downloaded the datapack and added it to my world, and it really improves the general look of my world, but I have 2 suggestions to make it even better:
  1. The temperature should not affect players in creative mode
  2. Send messages into chat to signify events such as change in season.
If these features were added, the datapack would be 10 times better than it already is.
 

Le Codex

Member
Le Codex updated Seasons with a new update entry:

[1.2.4] Mo' Options

A very small update, done quickly after some feedback from lattitude:
  • Temperature and wetness don't affect anymore the player oustide of Survival and Adventure gamemodes.
  • Added an option to enable chat warnings for events and seasons' changes (defaults to false). Reminder: to access the option menu just run /function seasons:options in the chat.
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