BlazeandCave's Advancements Pack

Data Pack BlazeandCave's Advancements Pack 1.15

Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Alpha Build 1

- Incorporated the new vanilla advancements added in 21w39a into the datapack. “Star Trader” replaces “Council of Crafters”, while “Caves & Cliffs”, “The Sound of Music” and “Feels Like Home” are brand new.
-- Currently the latter three do not count towards the scoreboard or are required by milestone advancements. This will come closer to Minecraft 1.18’s release.

- Added Cooperative Mode, which can be enabled in the config menu.
-- While this is toggled on, advancements that any player...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Alpha Build 2

- Item rewards, Experience rewards and Trophies can now be toggled such that they are only given to the first player getting each advancement.
-- To facilitate the above change, commands for item and experience rewards have all been moved to their own functions located in the “reward” and “exp” folders respectively.

- Recreated every advancement completion message in function files contained within the “msg” folder.
-- Goals, Super Challenges, Milestones and hidden advancements now show as...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Alpha Build 4

  • Updated for 21w42a use.
  • Added the following advancements: “Bottom to Top”, “Click!”, “Leveraging Synergy”, “Map Room”, “We’re Going on a Bear Hunt”, “Dogfight”, “On A Rail”, “Stealth Takedown”, “Gilded Miner”, “Ludicrous Speed!”, “Squid Game”, “Astrobrute”, “Sound the Alarm!”, “Baron of Blacksmiths”, “Blackberry Market”, “A Good Start”.
  • Added the 1000th advancement to the pack.
  • Renamed “On A Rail” to “All Aboard!” to make room for the classic “On A Rail”, and changed it so...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Alpha Build 5

  • Fixed “A Good Start” triggering when just obtaining 1 log instead of 64.
  • Fixed “Click!” always triggering when using any item on any block.
  • Optimised the one_second_timer by:
-- Moving the commands for “Chestful of Cobblestone”, “Artillery”, “Rocketman” and “Immortal” to nbt checks within their advancements.
-- Changed “Redemption Arc” so that it checks a predicate for if the pillager is not using a crossbow.
-- Changed “Dragon vs Dragon”, “Dragon vs Dragon II” and...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Beta Build 1

  • Fully integrated every new advancement (i.e. they now have all of their functions implemented [incl msg, reward, exp and trophy], and are also now required for milestones).
  • Added Trophies for the following advancements: “Caves & Cliffs”, “Bonfire Night”, “Oresome!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Everybody Loves Ice!”, “Captain America”, “Travelling Bard”, “On A Rail”, “65 hours of walking”, “Ludicrous Speed!”, “Gas Bomb”, “Good Luck Getting This One”...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Beta Build 2

  • Changed the folder location of “The Sound of Music” and “Feels Like Home” since they were finally fixed in vanilla in this snapshot.
  • Changed the internal name of “Caves & Cliffs” since they did that in this snapshot for whatever reason.
  • Removed Deep Warm Oceans from “The sea calls you…”, “Let It Go!” and “Travelling Bard”.

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Beta Build 3 + BACAP Language Pack and Hardcore Version updates

  • Players’ names in advancement completion messages now get properly coloured if they are on a team.
  • Overhauled the advancement completion messages again to use a translation line similar to in vanilla. This will allow translators to have text after the name of an advancement.
  • Milestone advancement completion messages are no longer bold.
  • The Tenth Parchment is now properly translatable.
  • Made the advancement label for the trophy awarded by “Oresome!” have an exclamation...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13 Update (Caves and Cliffs Part 2)

The update for Minecraft 1.18: Caves and Cliffs Part 2

New Advancements
BlazeandCave’s Advancements: Nothing
Mining: “Dripstone Drop”, “Lucky Break”, “Caves & Cliffs”, “Bottom to Top”
Building: “A Good Start”
Farming: “Squid Game”
Animals: “Blackberry Market”
Monsters: Nothing
Weaponry: Nothing
Biomes: “We’re Going on a Bear Hunt”, “Dive Bomb”, “Captain America”
Adventure: “Map Room”, “Sound the Alarm!”, “The Sound of Music”
Redstone: “Click!”, “Leveraging...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13.1

  • Added support for the Terralith version.
  • Fixed “I don’t like sand…” not triggering if you obtain Red Sand instead of regular Sand.
  • Fixed “Sly Copper: The Copper Heist” having cut copper blocks, slabs and stairs listed twice in the requirements, but not having waxed cut copper blocks, slabs or stairs listed at all.
  • Removed the Jungle Log reward from “The Mighty Jungle”.
  • Removed the Blaze Rod reward from “The Nether’s Shield”.
  • Nerfed the rewards for “Pig Training”...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13.3 Update

- Added teams.
-- Players on a team now additionally have advancements count towards their team on the new Teams Scoreboards (more details below).

- Added team-based cooperative mode.
-- Works similar to cooperative mode, except advancements are only shared among all players on a team.

- Every setting that can be set to first-player only can now also be set to first-player-on-each-team only.
-- For example, it can be set so that item rewards only get given to the first player on a team...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.13.6 Update

  • Non-root advancements now have announce_to_chat set to true again, but /gamerule announceAdvancements is now set to false by default.
  • Added a setting that toggles this gamerule to true, but doing so will turn off all custom messages. Turning any custom messages on will set this gamerule to false. This is mostly designed for servers that use plugins such as DiscordSRV which draw from the vanilla advancement messages.
  • Moved the preset options in the Advancement Completion...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.14 Beta Build 1

  • Updated for 1.19 Pre-Release 1 use.
  • Fully integrated every new advancement (i.e. they now have all of their functions implemented [incl msg, reward, exp and trophy], and are also now required for milestones).
  • Advancements that have had description or frame changes now have that reflected in their reward and msg files.
  • Added Trophies for the following advancements: “The Block of Eternal Screaming”, “Cataclyst”, “Aaaaaand… OPEN!”, “One Pickle, Two Pickle, Sea Pickle, Four”...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.14 Beta Build 3

  • Updated for 1.19 Release Candidate 1 use.
  • Fixed “Overkill” and “Over-overkill” being granted when feeding a parrot a cookie.
  • Fixed the config menu’s buttons not working again.
  • Fixed “Treasure Map”, “Rainbow Dreams”, “Legend of Hell Chicken Riders” and “Ancient Restoration” not having blue text in their descriptions despite being goal advancements.

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.14.1 Update

The update for Minecraft 1.19: The Wild Update (which totally isn’t Caves and Cliffs Part 3).

1.14 Full Changelog​


New Advancements​

Italics are vanilla advancements.

BlazeandCave’s Advancements: Nothing
Mining: “Sneak 100”, “It spreads!”, “Shriek Forever After”, “The Block of Eternal Screaming”, “Cataclyst”, “Monstrous Sacrifices”, “The Incredible Sculk”, “Sculker Box”, “Fallen Kingdom”, “Frigid Diversions”, “Death Pointer”, “9 to 5”, “Echonomy”...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.14.6

1.14.6
  • Fixed 64 Recovery Compasses being required for “Stack all the Items” (for balancing purposes, only 1 is required).
  • Fixed “Echolocation” not triggering if you feed a Dolphin a pufferfish or tropical fish.
  • Fixed “Monstrous Sacrifices” not having a message in chat upon completing it.
  • Removed Squid from “The Mighty Hunter” because they are not a land animal.
  • Removed the 2 raw cod reward from “Direct Fishing”.
  • Moved the elytra reward from “Uh, Houston? We...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.15 Beta Build 1

1.15 Beta Build 1
  • Added the following advancements: “Living Dummy”, “Built on Sand, Set in Stone”, “There it goes…”
  • Added trophies to the following advancements: “Nerds Never Die”, “Unending Hell”.
  • Fully integrated every new advancement (i.e. they now have all of their functions implemented [incl msg, reward, exp and trophy], and are also now required for milestones).
  • Moved “Armor Display” so that it comes after “Living Dummy”.
  • Changed the trophy for “Slabs for...

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Cavinator1

Well-known member
Cavinator1 updated BlazeandCave's Advancements Pack with a new update entry:

1.15 Update

  • Added the following advancements: “Nerds Never Die”, “And make it double!”, “Living Dummy”, “Built on Sand, Set in Stone”, “Hot Chocolate”, “Silence of the Lambs”, “It’s High Noon”, “Spleaf”, “There it goes…”, “Unending Hell”.
  • Added trophies to the following advancements: “Nerds Never Die”, “Unending Hell”, “Master Miner”.
  • Added a Help section to the config menu.
  • On the main config menu, mousing over the word ‘Welcome Message’, ‘Item Rewards’, ‘Experience Rewards’...

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