[Alpha] Team Fortress 2

Data Pack [Alpha] Team Fortress 2 Alpha 1.0.1

Le Codex

Active member
Le Codex submitted a new project:

[Alpha] Team Fortress 2 Datapack for Minecraft 1.14 - A vanilla recreation as close as possible of the FPS TF2

TF2 in Minecraft

This is a project I have been working on for the past months, and so I proudly present the first alpha version of that datapack.
It is obviously multiplayer compatible, but here are a few warnings:

  • I DO NOT guarantee performance, and I can say that while testing the performance was an issue in some cases. Please consider this point, new versions will have this as a n°1 priority
  • Please report anything that might be considered a bug...
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Le Codex

Active member
Le Codex updated [Alpha] Team Fortress 2 Datapack for Minecraft 1.14 with a new update entry:

Bug fixes to make the datapack actually usable

After going back on the project I realized that the start_game function was bugged and had a syntax error, making it unusable and by extension also the datapack.
This has been taken care of in this version with a small bug, where the gamerule sendCommandFeedback is deactivated during games (for the Engineer's PDAs and Spy's Disguise Kit which uses trigger objectives) but activated otherwise, and it wouldn't reactivate.
I'm sorry for this big of an error to have been let through.
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Le Codex

Active member
Le Codex updated [Alpha] Team Fortress 2 Datapack for Minecraft 1.14 with a new update entry:

Coming back to this project and opening a GitHub

Hey, it's been a long time. I'm going back into the world of functions as the 1.15 possibly-combat update gave me back the motivation to work on my projects again (I don't know about Seasons, sorry).

I'm opening a GitHub on which I'll put all the files of the datapack so you can post issues, requests and such there: https://github.com/LeCodex/TF2-Datapack

I trust you about the fact you'll be helpful with this. Keep in mind all modifications are made on the files on my computer...
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