2e Patch 5 fixes a very simple glitch involving Swashbucklers not getting their swimming buff when resurfacing in caves.
In other news, I'm going to start working on 3e soon! That means new classes and updates to existing ones, as well as possibly other features. If you have suggestions for what should be in it, come to the official Discord server and share them.
People asked me to make a Discord, so I did! Come join it if you want. Talk about the data pack, post pics of your Minecraft world, send in suggestions, or do whatever else.
Check out the Austin's RPG Classes Minecraft Datapack community on Discord - hang out with 1 other members and enjoy free voice and text chat.discord.gg
2e Patch 3 has been released! All the in-game books have been updated to 2.3e, even the books that didn't change. The books that did change include the Enchiridion and the Artificing Parts book, both of which now list the accurate component for the Fortune enchantment (1 Rabbit's Foot). You can update these books by lighting them up with a flint and steel.
On that note, some issues with "forging" have been fixed. You can now forge items in the rain again, but it's not as efficient a checking process as when it's not raining, so you'll have to be extra careful that the items are fully in the middle of the block when you light it on fire. If the items are in the middle of two blocks, there's a chance they'll burn without giving anything!
Lastly, there's a bug in Minecraft 1.14 Pre-Release 2 involving item drop stacks that messes with the forging! Items don't properly combine when tossed on the ground. A workaround is to portion out the correct amount of items you need, then toss them all at once using Ctrl + Q. Hopefully Mojang fixes this, otherwise I've got more work to do.
Anyway, Artificers out there get to work and help me make sure I did it right this time! Thanks again for everyone helping me iron out these bugs.
2e Patch 1 is now complete! I (hopefully) fixed all the bugs I was aware of, as well as tweaked some things. You can check out these changes at the new github's Change Logs page.
Also on the new github is documentation for the Druid's Seed of Life, so now people can know how to actually use it! I may consider trying to put this information in the actual data pack somewhere, like in the Druidic Rituals book, but I'm not so sure. I feel like it'd be awkward to present in a way that makes sense.
Lastly, I added a brief description of Artificer contraptions in the description since I had overlooked them when I originally wrote it. Along with that, contraptions have a chance to generate in chests for desert temples, jungle temples, dungeons, and strongholds, that way players who aren't Artificers can still get their hands on them. If you would prefer they not generate in chests, or if the generation is messing up a different datapack, feel free to remove them from
That's all for now. Remember to pick up the updated resource pack if you plan on updating!