Survivor's Elegy

Survivor's Elegy alpha 0.3.0

  • Changes to zombifying
    • Fixed weak phage duration to the intended 20 minutes
    • The effect time now represents the time left for the zombification to happen
  • Changes to advancements
    • Bee Counter advancement no longer requires light weighted pressure plates to be unlocked
  • Fixed CTAM tool breaking
  • Added Bee Counter
    • Must be placed on item frames
    • Display how many bees are in a beehive or nest
  • Added big tridents
    • Only equipped on baby zombies
    • Theoretically unobtainable
  • Added Copper Armor
    • Uses new CTAM module
    • Oxidise over time when worn, ~25 minutes for ox stage
  • Added Custom Tools and Armor Module (CTAM)
  • Added Echo Shard mechanic
    • Using a bell while holding an Echo Shard will grant glowing to all entities around 42 blocks of the player
    • Using it will give the darkness effect to the player, as well as losing the shard
  • Added Infected Zombies
    • Drop Phage Arrows
    • Applies weak phage effect 50% of the time when damaging the player
  • Added metamorphic_edges biome
    • Generates between basalt deltas and metamorphic caves
    • Same as metamorphic caves, but with deltas and basalt roof
  • Added new biome-specific fishing loot table
    • Bass
    • Catfish
    • Fish (fallback item)
    • Koi
    • Porcupine Fish (vanilla pufferfish)
    • Pufferfish
    • Trout
    • Tuna
  • Added 4 new Bedrock Edition only paintings
  • Added rotting config panel
    • Accessed through /function siscu:config
  • Added scoreboard namespaces siscu.*
  • Added Shutters
    • Must be placed on item frames
    • Click USE in order to open and close them
    • Closed shutters give out a redstone output of 5
  • Added variation to creeper fuses (0.5,1.0 or 1.5 seconds)
  • Added Wandering Trader Tent
  • Changed Copper Tools
    • All now use CTAM module
    • Oxidise over time when held, ~25 minutes for ox stage
    • Already existing copper tools won't be affected by this change
  • Changed frogs
    • Added silverfish and endermite to their diet
  • Changed lush zombies, now grant slowness to a player they hit
  • Changes to enchanted saddle recipe, it no longer returns an enchanters guide
  • Changes to swamp huts
    • Can now generate on mangrove swamps
  • Changes to withering
    • Killing a wither skeleton will remove ~2 minutes of withering exposure
    • Killing a wither boss will remove ~40 minutes of withering exposure
    • A player can store up to ~80 minutes of withering invulnerability. The countdown happens exclusively on the nether.
  • Changes to zombification
    • Strong phage: the transformation lasts 1 minute. Effect inflicted by phage arrows.
    • Weak phage: the transformation lasts 20 minutes. Effect inflicted by infected zombies.
    • Players can be cured by consuming golden apples while having weakness on
  • Changes to wither skeletons
    • Added piglin and illager withered skeletons
    • Wither Skeleton Skulls can only be obtained from Human Withered Skeletons
    • Drop chance for skulls is 2,5%
  • Fixed custom shield's texture errors
  • Fixed sleeping module
  • Fixed villager skeletons rotting without the appropiate skulls
  • Improved frost walker with horses
  • Reduced the amount of grass in village paths
  • Removed "improved pillager outposts"
  • Removed monster cages on its entirety
  • Removed Phage Arrows from Vindicator's Loot Table
  • Removed Shulker Box stonecutting
  • Removed Slime Balls from the fishing loot table
  • Renamed cooked cod and cooked salmon to the generic "Cooked Fish"
  • Renamed frog item to frog leg
  • Renamed pufferfish to "Porcupine Fish"
  • Retextured cooked cod and cooked salmon
  • Retextured frog item to frog leg
  • Retextured special zombie gear
    • Amethyst zombie headgear
    • Lush zombie offhand and headgear
  • Added exclusive 1.18.2 compatibility
  • Added copper helmet durability and oxidisation
  • Added dragon egg lore announcing the dragon slayer
  • Added killing the dragon grants the "free the end" advancement to all players in the area
  • Added "Hot Spot" advancement for when a fire spring explodes next to a player
  • Added amethyst zombies that grant blindness to a player they hit
  • Added lush zombies
  • Added new pillager outpost generation (unnoticeable change)
  • Changed breach spawning module: re-enabling the pack won't spawn extra breach markers
  • Changed piglin/hoglin heads on item frames. They can now be rotated if the frame is not in a wall
  • Changed nether worldgen, now gravel and sould sand shores can be found on crimson and warped forests, as well as on withered grounds
  • Changed nether worldgen, lava streams on metamorphic caves cannot generate on ceilings anymore
  • Changed nether worldgen, reduced the amount of magma blocks in metamorphic caves
  • Changed Enchanter's Guide chance of spawning on stronghold libraries
  • Fixed Hoglin loot table, they now always drop their heads if killed by a charged creeper
  • Fixed piglins riding striders now hold fungus on sticks again
  • Fixed Outpost Compass, now illagers only drop them when killed by a player on a world with pillager outposts
  • Removed nether fortresses
  • Removed nitwit villagers
  • Reworked day titles
  • Changed siscu:world/breach spawn so at first login the time will advance to the morning of the same day instead of day 0
  • Changed pillager loot: outpost compass only drops when killed by a player
  • Fixed error in metamorphic caves biome
  • Optimised siscu:world/day_features/day_set_morning
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