- This project is
- 100% Complete
- Minecraft Version(s)
- 1.16
- Pack Requirements
-
- Depends on a Resource Pack
- Depends on a dependency Data Pack
- Data Pack Dependency
- Download
- Resource Pack Dependency
- Download
Combat+ adds 8 new classes of weapons, each with their own unique combat system. Try out alternatives to the standard 1.9 cooldown mechanic.
If you want to use Combat+ with another of my datapacks that use a Resourcepack (ie. Mechanization), check out the Combined Resourcepack for my projects.
Currently adds:
If you want to use Combat+ with another of my datapacks that use a Resourcepack (ie. Mechanization), check out the Combined Resourcepack for my projects.
Currently adds:
- Sickles: linear cooldown only triggering on hit instead of on swing
- Hammers: axe-like variant to sickles
- Scythes: Damage Decay system- damage decrease slightly on hit and recharges over time
- Maces: axe-like variant to Scythes
- Katanas: Combo damage system- damage starts out low, but increases with each successive hit
- Knives: Like weaker swords, but can be thrown with right click
- Arc Stars: A sticky grenade that explodes after a short delay, breaking blocks and slowing nearby entities
- Spears: No cooldown
- Discord
- Invite Link