BlazeandCave's Advancements Pack

Sponsored BlazeandCave's Advancements Pack 1.15

- Updated for 20w12a use.
- Added the following advancements: “Twisted”, “Nugget in a Biscuit”, “Gotta Go Fast!”, “Anchorman”, “The Struggle Nether Ends”.
- Added Twisting Vines to “Hell Botanist".
- Added Nether Gold Ore to “Oresome!”
- Added Twisting Vines, Nether Gold Ore, Polished Basalt and Respawn Anchor to “All the Blocks” and “Stack all the Blocks”.
- Added Soul Speed to boots in “Master Armorer” and to “Complete Enchanter”, “Master Enchanter” and “Ultimate Enchanter”.
- You can now get “Master Knight” and “Master Axeman” by having Smite V or Bane of Arthropods V instead of Sharpness V.
- “Radioactive” is no longer a ‘goal’ advancement.
- Fixed the reward function for “Olaf” giving snow layers when it should be giving snow blocks.
- Renamed “Astronaut” to “Ad Astra”.
- Updated the description of “Sweet Dreams” to say “Sleep in a bed to change your respawn point”.
BlazeandCave's Advancements Pack 1.10 Beta Build 1, which is a beta for Minecraft 1.16's snapshots, is now available to download in the description.

- Added many new advancements. Many are related to the Nether Update. There are also a few related to naming things on an anvil and a smattering of community-suggested advancements.
- Credit goes to: ChromeNIK, VoltyMn, Fiery_Crystal, VladCrystal, Personnedu59, CraftyGamer_ and miner_niner13 for some ideas.
BlazeandCave’s Advancements:
Building: “Grass Type”, “Shroom Lightyear”, “Cerulean!”, “Let There Be Light!”
Mining: “Oresome!”
Animals: “Foilage”, “Going Down the Rabbit Hole”, “Just Keeps Going”, “Nest, Quick!”
Monsters: “Paleontologist”, “Impossible…”, “Family Reunion”, “Bone-to-party”
Weaponry: “Loser!”
Biomes: “So Long & Thanks For The Fish”
Adventure: “I just want to make toast!”, “What’s Up Doc?”, “Nyan Sheep”, “Slenderman”, “The one and true Johnny”, “Prime Specimen”, “Council of Crafters”
Redstone: “Target Acquired”, “Bullseye”, “Sharpshooter”
Enchanting: “This name sounds cooler”, “I’ll be back”, “God of Thunder”, “A rather pointy fence post”, “Master Digger”, “Master Axeman”, “Master Farmer”
Statistics: “Mob Hunter”, “Bloodthirsty”, “Kill or be Killed”
Nether: “Stem Research”, “What a Fungi!”, “Don’t Blink”, “I am Root”, “What about Corruption Planks?”, “Welcome to Warp Zone!”, “The Nether Regions”, “Hell Botanist”, “Spreading Corruption”, “Roadhog”, “When Hoglins Breed”, “Whole Hog”, “Giddy Up!”, “Cultural Misunderstandings”, “Radioactive”, “We Got a Live One!”, “When Piglins Fly”, “Electrifying Alliance”, “Time to Fire Back”, “Burnt Right Into Your Soul”, “Let Me Out!”, “The Descent”, “Nether Say Die”, “Holy Scrap!”, “Diamonds Are Not Forever”, “MOAR Upgraded Tools”, “A Knight to Nether Forget”, “Fool Me Twice”, “Archaeologist”, “Master Archaeologist”
The End: “What For?”, “In Your Face, Neil Armstrong”, “Organizational Wizard”
Super Challenges: “Constellation”, “Hearts of the Stack”, “The Devil’s Distance”, “Astronaut”, “Dragon vs Wither: The Pre-Sequel”

- Updated many advancement requirements with the new blocks, items and mobs.
  - Added all the new blocks and items to “All the Blocks”, “Stack all the Blocks”, “All the Items” and “Stack all the Items”.
  - Added Crimson and Warped slabs and stairs to “Cut In Half”, “Slabs for Days”, “Stairs? NOOO!”, “Ah my old enemy”.
  - Added Crimson and Warped doors, trapdoors, signs, fences to “Your Door Was Locked”, “It’s a Trap!”, “It’s a Sign!” and “En Garde!” respectively.
  - Added Targets, Crimson and Warped buttons, pressure plates, doors, trapdoors, and fence gates to “Engineer” and “Master Engineer”.
  - Added Piglins and Hoglins to “Monster Hunter”, “Monsters Hunted”, “Hell Hunter”, “Master Shieldsman”, “Demolitions   Expert”, “Indiana Jones”, “Poseidon vs Hades”, “Death from All”, “Potion Master”, “Biological Warfare”, “Highway to Hell”, “Endergeddon”.
  - Added Hoglins to “Overpopulation” and “The Mighty Hunter”.
  - Added Netherite armor to “Where are all your clothes?”
  - Added all the Netherite tools (as well as Shears and Flint and Steel which weren’t in it due to a bug) to “MOAR Broken Tools”.
  - Added the Netherite Shovel to “We’ve broken our last shovel” and “Shovel Knight”.
  - Added the Netherite Axe to “Axeman” and “Viking”.
  - Added Netherite Blocks to “Mineral Collection”.
  - Netherite items can now be used as well as Diamond items in “Master Knight”, “Master Miner” and “Master Armorer”.

- “Portable Storage” can now be obtained by obtaining any color of shulker box instead of just an undyed one.
- Fixed reward functions always turning off when you load the world.
- Optimised some more of the commands in the “one_second_timer” function, which should improve performance on servers further.
- Fixed the bac_day_count scoreboard not incrementing, thus making the “Passing the Time” and “Happy Birthday” advancements unobtainable.
- Fixed “Free Diver” and “Sleep with the Fishes” not triggering because when they were moved to the one_second_timer function the required time to achieve them was still in ticks (meaning you needed to stay underwater 20 times longer than you needed).
- Updated translations into Chinese and Russian for the 1.9 version of the datapack have been added to the BACAP Language Pack, courtesy of EddieT and SoSeDiK respectively. The download for the updated pack is in the description.
- Renamed the “Beginning” tab to the “BlazeandCave's Advancements” tab (internally named “bacap”).
- Now contains a long list of new ‘milestone’ advancements that are awarded upon completing every single advancement in one tab.
- These are: “Mining Milestone”, “Building Milestone”, “Farming Milestone”, “Animal Milestone”, “Monsters Milestone”, “Weaponry Milestone”, “Biomes Milestone”, “Adventure Milestone”, “Redstone Milestone”, “Enchanting Milestone”, “Statistics Milestone”, “Nether Milestone”, “Potions Milestone”, “End Milestone” and “Super Challenges Milestone”.
- Lastly, “Advancement Legend” is awarded upon completing every advancement in the datapack (aside from Advancement Legend itself, of course...).
- All of these advancements become visible upon completing "Benchmarking".
- Added a new setting scoreboard objective named “bac_settings”. The reward function setting now uses this, as well as two new settings which set how often the milestone advancements and advancement scoreboards are updated.
- Changed all scoreboard objectives to include “bac_” at the beginning of their names to avoid clashing with other datapacks that may use the same scoreboard objectives. Most notably, “Advancements” has been changed to “bac_advancements”.
- Because of this, the advancement scoreboard and reward functions now have slightly different commands to use.
- Updated all statistics-based advancements to use predicates. Because of this, most statistics-based scoreboard objectives have been removed.
- Renamed the following advancements. Many were renamed because their names were too long.
- “How to stop a rhino from charging” → “I am Ravager, hear me ROAR!”.
- “Dragon vs Dragon II: Electric Boogaloo” → “Dragon vs Dragon II”.
- “Legend of the Hell Chicken Rider” → “Legend of Hell Chicken Riders”.
- “Breaking the Law of Conservation of Matter” → “Scientific Inaccuracy”.
- “Do you want to build a snowman?” → “Olaf” (with its description changed to “Do you want to build a snow golem?”).
- “Mushroom, mushroom, mushroom, mushroom” → “Mushroom, mushroom!”.
- “Not for creating copies of yourself” → “Agent Smithing Table”.
- “Farrier” → “Foal Play”.
- “Power of the Ocean” → “Moskstraumen”, like in Bedrock Edition.
- “Oh, look, it dings!” and “Hell's Bells” now require you to ring a bell instead. Their descriptions have been updated to reflect this.
- The positions of “Shield Luck” and “Flying Colors” have been swapped around.
- Rearranged some of the other plant-based advancements in the Farming tab so they all come after “Care for the Environment”
- Fixed "The First Night" not triggering if you sleep in a bed to skip the night. WARNING: It can trigger if you use the /time command.
- Fixed "Bee Our Guest" not incrementing the Advancements scoreboard upon obtaining.
- Fixed "Superhero of the Village" not being counted when running the "update_score" function.
- Fixed "Stack all the Items" not being counted at all and "Stack all the Blocks" being counted twice when running the "update_score" function.

BACAP Language Resource Pack 1.9 changelog:
- Updated the base_language_file with the new changes in 1.9.
- Moved the commands that check for the player wearing a dragon head for “Dragon vs Dragon” and “Dragon vs Dragon II: Electric Boogaloo” to the one second timer function. This should improve performance on servers. If it doesn’t let me know please.
- The “Frequent Flyer” advancement now properly gives an unbreakable Elytra as part of its reward.
- Fixed bugs where if you use a tool or weapon in a way such that it deals 2 durability damage to break it when it has 1 durability left, its advancement isn’t counted.
- Fixed “Global Railway Network” not triggering.
- Fixed “Not the Bees!” triggering upon dying to any entity.
- Updated translations into German for the 1.8 version of the datapack have been added to the BACAP Language Pack, courtesy of PuddingPapst. The download for the updated pack is in the description.
- The Advancements Pack itself has not been updated.
- Translations into French have been added to the BACAP Language Pack, courtesy of Personnedu59. The download for the updated pack is in the description.
- The Advancements Pack itself has not been updated - just use the new BACAP Language Pack and you can now play the pack in French!