BlazeandCave's Advancements Pack

BlazeandCave's Advancements Pack 1.13.1 Update

  • Added support for the Terralith version.
  • Fixed “I don’t like sand…” not triggering if you obtain Red Sand instead of regular Sand.
  • Fixed “Sly Copper: The Copper Heist” having cut copper blocks, slabs and stairs listed twice in the requirements, but not having waxed cut copper blocks, slabs or stairs listed at all.
  • Removed the Jungle Log reward from “The Mighty Jungle”.
  • Removed the Blaze Rod reward from “The Nether’s Shield”.
  • Nerfed the rewards for “Pig Training”, “Snout 500” and “Lightning McPig”, reducing the raw porkchops given from 8, 24 and 64 to 3, 8 and 24 respectively. Also removed the saddle given by “Pig Training” and reduced the carrots given by “Snout 500” from 24 to 16.
  • Nerfed the rewards for “Horse Training”, “Sheriff Firearm” and “Scourge of the West”, reducing the leather given from 8, 24 and 64 to 3, 8 and 24 respectively. Also changed the diamond horse armor given by “Scourge of the West” to a saddle.
  • Fixed “Natural Sprinter”, “Marathon” and “Your legs must be tired” giving the wrong amounts of experience - instead of 500, 50 and 200 they now properly give 50, 200 and 500 respectively.
  • Fixed the “Classic Pocket Edition Block” advancement being written as “classy_pocket_edition_block” in its function file, resulting in its message not being printed in chat and not incrementing the First Advancements scoreboard.
  • Fixed the “Powder-full” advancement not having a message in chat upon being granted.
  • Fixed the message for “Global Railway Network” having the incorrect description if you mouse over its name (should say 50km instead of 100km).
  • Fixed the message for “Blackout” having the incorrect tab listed if you mouse over its name.
  • Fixed the item reward message for “Sponge Miner” saying it gives 4 Sponges when it actually gives 8.
  • Change the trophy obtained from “For you, my sweet” so that its advancement label is green, not light purple.
The update for Minecraft 1.18: Caves and Cliffs Part 2

New Advancements
BlazeandCave’s Advancements: Nothing
Mining: “Dripstone Drop”, “Lucky Break”, “Caves & Cliffs”, “Bottom to Top”
Building: “A Good Start”
Farming: “Squid Game”
Animals: “Blackberry Market”
Monsters: Nothing
Weaponry: Nothing
Biomes: “We’re Going on a Bear Hunt”, “Dive Bomb”, “Captain America”
Adventure: “Map Room”, “Sound the Alarm!”, “The Sound of Music”
Redstone: “Click!”, “Leveraging Synergy”, “On A Rail”
Enchanting: “Baron of Blacksmiths”
Statistics: “65 hours of walking” (hidden)
Nether: “Feels Like Home”, “Gilded Miner”, “Astrobrute”, “Ludicrous Speed!”
Potions: “Stealth Takedown”
The End: “Dogfight”
Super Challenges: The 1000th Advancement

Changed Advancements
  • Renamed the existing “On A Rail” to “All Aboard!” to make room for the classic “On A Rail”, and changed it so it is obtained upon boarding a Minecart. Updated its description to reflect this.
  • Renamed “Cold Feet” to “High Feet”, also changing its description to make it more mountain-focussed. Added the new mountain biomes to it, and moved the taiga biomes to “One with the forest”.
  • Moved Stone Shore from “Wet Feet” to “High Feet”.
  • Added Flower Forest, Sunflower Plains, Tall Birch Forest and Giant Spruce Taiga to “One with the forest”.
  • Added Ice Spikes to “Snow Feet”, which has been renamed to “Cold Feet”.
  • Added Eroded Badlands and Shattered Savanna to “Warm Feet”.
  • Added the new mountain biomes to “Adventuring Time” and “Explorer of Worlds”.
  • Added those biomes and the cave biomes as well to “Travelling Bard”.
  • Updated the name of all biomes that had their names changed and removed all of the biomes that no longer generate from advancements that require or use them.
  • Changed “Adventuring Time” so that it now requires exploring one biome from each category of surface Overworld biomes (So it works similar to “Travelling Bard”). Updated its description to reflect this.
  • Changed “Explorer of Worlds” so that it now requires exploring every cave, nether and end biome in addition to every surface Overworld biome. Updated its description to reflect this.
  • “This Dirt is Dirtier” no longer requires trading Rooted Dirt with a Wandering Trader, it can now be obtained from collecting Rooted Dirt by any means.
  • Made the “Particle Fan” advancement no longer be hidden.
  • Added Spore Blossoms to “Lush Hour”, “What’s new with composting?”, “All the Blocks!” and “Stack all the Blocks!”
  • You once again need to get a stack of Small Dripleaves in “Stack all the Blocks!”. They are also now required for “Lush Hour”.
  • Added the Otherside music disc to “Disc Jockey”, “All the Items!” and “Stack all the Items!”.
  • Changed “Deep Slate Nine” so it now triggers when going below y-level 5.
  • Changed “Rock Bottom” so that you need to reach y-level -59 or lower in the Overworld instead of 5 or lower.
  • Changed “Sky High” so you need to go above y-level 325 instead of 260.
  • Changed “Top of the World” so in the Overworld you need to place scaffolding at y-level 319 instead of 255 (in the Nether and the End, it can still be placed at y-level 255).
  • Changed “Council of Crafters” so in the Overworld you need to trade with a villager at y-level 319 or higher instead of 255 (in the Nether and the End, it can still be at y-level 255).
  • Changed “Skyblock” so you need to place a grass block at y-level 280 or higher instead of 200. It also now works only in the Overworld.
  • Changed “Trampoline” to require falling onto a slime block from at least 30 blocks. Updated its description to reflect this.
  • Changed “Seeing Stars” so that its two requirements are now combined into one requirement.
  • Changed “Heeere’s Johnny!” and “Wololo!” so that they trigger only when killing a Vindicator or Evoker within the bounding box of a Woodland Mansion. This is changed from specifically only being able to kill one that naturally spawned in a mansion (Hence, a raid spawned in a mansion will now count towards these advancements, and luring naturally-spawned Vindicators or Evokers outside of a mansion and killing them will not).
  • Put the commands for “Free Diver” and “Sleep with the Fishes” into its own function.
  • Advancements that trigger upon wearing certain piece(s) of armor now use the inventory_changed trigger instead of location, so that they trigger instantly upon putting the armor on.
  • Changed “Cool Kids” and “Fashion Statement” so they trigger when wearing a Leather Tunic and dyed Leather Pants respectively, instead of just crafting them. Updated their descriptions to reflect this.
  • Changed “Fuel Engine” so it triggers when you place coal or charcoal inside one. Updated its description to reflect this.
  • Changed “Troll Chest” so it triggers when opening a trapped chest. Updated its description to reflect this.
  • Changed “Tripping Over” so it triggers when you set up and trigger a tripwire. Updated its description to reflect this.
  • Changed “Under Pressure” so it triggers when stepping on a pressure plate. Updated its description to reflect this.
  • Changed “Let It Go!” so it now triggers when you step on Frosted Ice while wearing Frost Walker boots in any Deep Ocean biome. Updated its description to reflect this.
  • Changed “Do a Barrel Roll!” so it now triggers when using a Riptide trident. Updated its description to reflect this.
  • Changed “Music To My Ears” so it is a task instead of a goal.
  • Added to the description of “Kilometre Walk” and “Ten Thousand Blocks” to make them more clear how they are obtained.
  • Changed the root of the Super Challenges tab such that it can now additionally trigger when obtaining an Elytra, or if you complete any of the other Super Challenges first.
  • Changed the technical branch end advancements in the Super Challenges tab so that they only check if the root has been completed instead of just containing the same requirements as the root.
  • Nerfed the requirements of “Olympic Gold Medalist” to only require swimming 50km. Updated its description to reflect this.
  • Nerfed the requirements of “Global Railway Network” to only require travelling 50km by Minecart. Updated its description to reflect this.
  • Nerfed the requirements for “Out for a stroll”, “Who needs cars?” and “I enjoy long walks & playing MC” from 10km → 100km → 1000km to 10km → 50km → 250km. Updated their descriptions to reflect this.
  • Removed “Did you just run across earth?” and replaced it with “Natural Sprinter”, which requires sprinting 10km. Also made “Marathon” a goal and “Your legs must be tired” a challenge.
  • Optimised the one_second_timer by:
-- Moving the commands for “Chestful of Cobblestone”, “Artillery”, “Rocketman” and “Immortal” to nbt checks within their advancements.
-- Changed “Redemption Arc” so that it checks a predicate for if the pillager is not using a crossbow.
-- Changed “Dragon vs Dragon”, “Dragon vs Dragon II” and “Dragon vs Wither: Pre-Sequel” to use a predicate when checking for if the player is wearing a dragon head.
  • Optimised the ten_second_timer by using a predicate to check for baby zombies instead of nbt.
  • Removed the “chicken_check” and “riding_strider” function files as they had become unused.

Renamed Advancements
  • Changed “Council of Crafters” into the new vanilla advancement “Star Trader”.
  • Renamed “Filthy Lich” to “Lichen Subscribe”.
  • Renamed “Cold Feet” to “High Feet”.
  • Renamed “Snow Feet” to “Cold Feet”.
  • Renamed “Atlantis” to “Atlantis?”
  • Renamed “Get ship-rekt!” to “Ahoy!”
  • Fixed a typo in “Foilage” so that it is now named “Foliage”, including changing its internal name.
  • Fixed a capitalisation typo in “How did We Get Here?” so that it is now properly named “How Did We Get Here?”

Bug Fixes
  • Fixed “Leaflet Drop” sometimes not triggering if you fall through a Big Dripleaf that has a tall stem.
  • “Remote Getaway” now checks if the player is in the End dimension instead of the End biome and further than 750 blocks from 0,0 as one of its conditions.
  • Fixed a grammatical mistake in the description for “Time to Chop!” where it read “Use planks and sticks to make a axe”
  • Fixed “Prime Specimen” triggering the reward function for “All chained up”.
  • Fixed “Rock Polish” triggering the reward function for “Fake Stronghold”.
  • Removed a duplicate criteria entry on “Take Notes”.

Moved advancements
  • Moved “This Dirt is Dirtier” and “Leaflet Drop” back to the Mining tab.
  • Moved “Moss Maker” after “This Dirt is Dirtier”.
  • Moved “A Shiny Treat” after “Leaflet Drop”.
  • Moved “Particle Fan” after “A Shiny Treat”.
  • Moved “Foxy Thievery” after “Blackberry Market”.
  • Moved “Free Diver” after “Dive Bomb”.
  • Moved “Under Pressure” after “Leveraging Synergy”.
  • Moved “Tripping Over” and “Troll Chest” after “Under Pressure”.

Trophies
  • Added Trophies for the following advancements: “Caves & Cliffs”, “Bonfire Night”, “Oresome!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Everybody Loves Ice!”, “Captain America”, “Travelling Bard”, “On A Rail”, “65 hours of walking”, “Ludicrous Speed!”, “Gas Bomb”, “Good Luck Getting This One”, “Telescopic”, “Riddle Me This”.
  • Changed the lore of the trophy received from “WHERE’S THE HONEY LEBOWSKI”.
  • Made the advancement label for the trophy awarded by “Oresome!” have an exclamation mark in it so that it gets properly translated.

Item and Experience Rewards
  • Fixed the reward for “Cupid” only giving 2 Golden Apples when it says it gives 8.
  • Fixed the reward for “I just want to make Toast!” saying it gives 10 Rabbit’s Feet when it only gives 1.
  • Fixed the label “+2 Oak Log” when getting the reward for “Getting Wood” not being translated.

Configuration
- Added Cooperative Mode, which can be enabled in the config menu.
-- While this is turned on, advancements that any player gains will be shared across all players, essentially meaning players can work together to gain advancements. Best used in worlds with a small number of players that all work closely together.
-- At the moment, turning this on disables advancement announcements in the chat to prevent massive chat spam.
-- Additionally, all players will get rewards and trophies (if they are toggled on) even if they were not the one to originally get an advancement and just had it shared.
-- Toggling Cooperative Mode on while advancement messages are toggled on will also toggle them to first-player only, and vice versa.

- Added the First Advancements scoreboard. This works similarly to the regular advancements scoreboard, except when getting an advancement it only increases if you are the first player on the world to get that advancement.
-- Has no difference in singleplayer.
-- Ideal for more complex advancement races.
-- Can be used very nicely in tandem with Cooperative Mode, as you can then see which advancements nobody has gotten yet so you know what to work towards.

- Item rewards, Experience rewards and Trophies can now be toggled such that they are only given to the first player getting each advancement.
-- To facilitate the above change, commands for item and experience rewards have all been moved to their own functions located in the “reward” and “exp” folders respectively.

- Recreated every advancement completion message in function files contained within the “msg” folder.
-- Goals, Super Challenges, Milestones and hidden advancements now show as blue, red, yellow and pink respectively in chat.
-- “Advancement Legend” shows as gold in chat.
-- When mousing over an advancement in chat, it will also now say which tab it comes from.

- Added two new config sub-menus that can be accessed from the main config menu.
-- The first contains all settings for advancement completion messages. Each tier of advancement can separately be toggled on, off, or first-player only.
-- The second now contains all of the advancement scoreboard display options.

- Added a scoreboard objective (bac_obtained) that keeps track of how many players have obtained each advancement.
-- This is mostly used internally for checking if a player is the first to get a certain advancement.
-- However, server owners may find it interesting for data purposes, e.g. for creating a list of the most commonly-obtained advancements on a server.

- Refused to change “Serious Dedication”.


Changes since 1.13 Beta Build 4
  • Fixed the [ bracket being missing from the advancement completion message for “Benchmarking”.
  • Fixed the criteria for Wooded Badlands in “Warm Feet” requiring the Badlands biome.
  • Added Daleth and ilyYerin to the list of patrons in the welcome message.
  • Fixed many of the advancement completion messages listing off every player online instead of just the player who got said advancement.
  • Fixed the label “+2 Oak Log” when getting the reward for “Getting Wood” not being translated.
  • Players’ names in advancement completion messages now get properly coloured if they are on a team.
  • Overhauled the advancement completion messages again to use a translation line similar to in vanilla. This will allow translators to have text after the name of an advancement.
  • Milestone advancement completion messages are no longer bold.
  • The Tenth Parchment is now properly translatable.
  • Made the advancement label for the trophy awarded by “Oresome!” have an exclamation mark in it so that it gets properly translated.

BACAP Language Pack 1.13:
- Updated the base_language_file with everything added in 1.13.
-- This includes new advancements and the new text strings for the config menu.
- Updated the translations for Polish, Vietnamese, Pirate Speak and LOLCAT for 1.13.

Hardcore Version 1.13:
  • Added “We’re Going on a Bear Hunt”.
  • Every advancement now has “announce_to_chat” set to false since advancements now have custom completion messages.
  • Changed the folder location of “The Sound of Music” and “Feels Like Home” since they were finally fixed in vanilla in this snapshot.
  • Changed the internal name of “Caves & Cliffs” since they did that in this snapshot for whatever reason.
  • Removed Deep Warm Oceans from “The sea calls you…”, “Let It Go!” and “Travelling Bard”.
  • Fully integrated every new advancement (i.e. they now have all of their functions implemented [incl msg, reward, exp and trophy], and are also now required for milestones).
  • Added Trophies for the following advancements: “Caves & Cliffs”, “Bonfire Night”, “Oresome!”, “Slabs For Days”, “Ah, My Old Enemy…”, “Everybody Loves Ice!”, “Captain America”, “Travelling Bard”, “On A Rail”, “65 hours of walking”, “Ludicrous Speed!”, “Gas Bomb”, “Good Luck Getting This One”, “Telescopic”, “Riddle Me This”.
  • Moved “Free Diver” so that it comes after “Dive Bomb”.
  • Removed Deep Warm Oceans from “Wet Feet”, “Adventuring Time” and “Explorer of Worlds”.
  • Renamed “Filthy Lich” to “Lichen Subscribe”.
  • Added to the description of “Kilometre Walk” and “Ten Thousand Blocks” to make them more clear how they are obtained.
  • Fixed “Humble Bundle”, “Fractal” and “Vibe Check” still counting towards the update_score function.
  • Changed the lore of the trophy received from “WHERE’S THE HONEY LEBOWSKI”.
  • Fixed “A Good Start” triggering when just obtaining 1 log instead of 64.
  • Fixed “Click!” always triggering when using any item on any block.
  • Optimised the one_second_timer by:
-- Moving the commands for “Chestful of Cobblestone”, “Artillery”, “Rocketman” and “Immortal” to nbt checks within their advancements.
-- Changed “Redemption Arc” so that it checks a predicate for if the pillager is not using a crossbow.
-- Changed “Dragon vs Dragon”, “Dragon vs Dragon II” and “Dragon vs Wither: Pre-Sequel” to use a predicate when checking for if the player is wearing a dragon head.
  • Optimised the ten_second_timer by using a predicate to check for baby zombies instead of nbt.
  • Removed the “chicken_check” and “riding_strider” function files as they had become unused.
  • Updated for 21w42a use.
  • Added the following advancements: “Bottom to Top”, “Click!”, “Leveraging Synergy”, “Map Room”, “We’re Going on a Bear Hunt”, “Dogfight”, “On A Rail”, “Stealth Takedown”, “Gilded Miner”, “Ludicrous Speed!”, “Squid Game”, “Astrobrute”, “Sound the Alarm!”, “Baron of Blacksmiths”, “Blackberry Market”, “A Good Start”.
  • Added the 1000th advancement to the pack.
  • Renamed “On A Rail” to “All Aboard!” to make room for the classic “On A Rail”, and changed it so it is obtained upon boarding a Minecart. Updated its description to reflect this.
  • Made “Vibe Check”, “Humble Bundle” and “Fractal” hidden once again now that the Deep Dark and Bundles have been pushed to 1.19.
  • Added the Otherside music disc to “Disc Jockey”, “All the Items!” and “Stack all the Items!”.
  • Changed the root of the Super Challenges tab such that it can now additionally trigger when obtaining an Elytra, or if you complete any of the other Super Challenges first.
  • Changed the technical branch end advancements in the Super Challenges tab so that they only check if the root has been completed instead of just containing the same requirements as the root.
  • Moved “Humble Bundle” back after “Bunny Lover”.
  • Moved “Caves & Cliffs” so that it comes after “Lucky Break”.
  • Moved “Foxy Thievery” after “Blackberry Market”.
  • Moved “Under Pressure” after “Leveraging Synergy”.
  • Removed Sculk Sensors from “Engineer”, “Master Engineer”, “All the Blocks!” and “Stack all the Blocks!”
  • Removed Bundles from “All the Items!” and “Stack all the Items!”
- Item rewards, Experience rewards and Trophies can now be toggled such that they are only given to the first player getting each advancement.
-- To facilitate the above change, commands for item and experience rewards have all been moved to their own functions located in the “reward” and “exp” folders respectively.

- Recreated every advancement completion message in function files contained within the “msg” folder.
-- Goals, Super Challenges, Milestones and hidden advancements now show as blue, red, yellow and pink respectively in chat.
-- “Advancement Legend” shows as gold in chat.
-- When mousing over an advancement in chat, it will also now say which tab it comes from.

- Added two new config sub-menus that can be accessed from the main config menu.
-- The first contains all settings for advancement completion messages. Each tier of advancement can separately be toggled on, off, or first-player only.
-- The second now contains all of the advancement scoreboard display options.

  • Toggling Cooperative Mode on while advancement messages are toggled on will now toggle them to first-player only, and vice versa.
  • Changed the coop_update function so that it checks the bac_obtained score for each advancement instead of the advancements of all players online before sharing.
-- This will ensure that an advancement can be shared to everyone even if the only player(s) that have gotten that advancement are currently offline.

  • Added Deep Warm Oceans to “The sea calls you…”
  • Increased the falling distance required to get “Trampoline” to 30 blocks to more closely match Bedrock. Updated its description to reflect this.
  • Nerfed the requirements of “Olympic Gold Medalist” to only require swimming 50km. Updated its description to reflect this.
  • Nerfed the requirements of “Global Railway Network” to only require travelling 50km by Minecart. Updated its description to reflect this.
  • Fixed Plains and Sunflower Plains both being listed under a criteria named “plains” in “One with the forest”.
  • Slightly changed the description of “Fashion Statement” again to correct a small grammatical error.
  • Removed a duplicate criteria entry on “Take Notes”.
- Incorporated the new vanilla advancements added in 21w39a into the datapack. “Star Trader” replaces “Council of Crafters”, while “Caves & Cliffs”, “The Sound of Music” and “Feels Like Home” are brand new.
-- Currently the latter three do not count towards the scoreboard or are required by milestone advancements. This will come closer to Minecraft 1.18’s release.

- Added Cooperative Mode, which can be enabled in the config menu.
-- While this is toggled on, advancements that any player gains will be shared across all other players, essentially meaning players can work together to gain advancements. Best used in worlds with a small number of players that all work closely together.
-- At the moment, turning this on disables advancement announcements in the chat to prevent massive chat spam.
-- Additionally, all players will get rewards and trophies (if they are toggled on) even if they were not the one to originally get an advancement and just had it shared.

- Added the First Advancements scoreboard. This works similarly to the regular advancements scoreboard, except when getting an advancement it only increases if you are the first player on the world to get that advancement.
-- Has no difference in singleplayer.
-- Ideal for more complex advancement races.
-- Can be used very nicely in tandem with Cooperative Mode, as you can then see which advancements nobody has gotten yet so you know what to work towards.

- Added a scoreboard objective (bac_obtained) that keeps track of how many players have obtained each advancement.
-- This is mostly used internally for checking if a player is the first to get a certain advancement.
-- However, server owners may find it interesting for data purposes, e.g. for creating a list of the most commonly-obtained advancements on a server.

  • Made the following advancements no longer be hidden: “Particle Fan”, “Vibe Check”, “Humble Bundle”, “Fractal”.
  • Renamed “Cold Feet” to “High Feet”, also changing its description to make it more mountain-focussed. Added the new mountain biomes to it, and moved the taiga biomes to “One with the forest”.
  • Added Flower Forest, Sunflower Plains, Tall Birch Forest and Giant Spruce Taiga to “One with the forest”.
  • Added Ice Spikes to “Snow Feet”, which has been renamed to “Cold Feet”.
  • Added Eroded Badlands and Shattered Savanna to “Warm Feet”.
  • Added Deep Warm Oceans to “Wet Feet”.
  • Added the new mountain biomes and Deep Warm Oceans to “Adventuring Time” and “Explorer of Worlds”.
  • Added those biomes and the cave biomes as well to “Travelling Bard”.
  • Removed all of the hills biomes that no longer generate from advancements that require them.
  • Changed “Adventuring Time” so that it now requires exploring one biome from each category of surface Overworld biomes (so it works similar to “Travelling Bard”). Updated its description to reflect this.
  • Changed “Explorer of Worlds” so that it now requires exploring every cave, nether and end biome in addition to every surface Overworld biome. Updated its description to reflect this.
  • “This Dirt is Dirtier” no longer requires trading Rooted Dirt with a Wandering Trader, it can now be obtained from collecting Rooted Dirt by any means.
  • Fixed “Leaflet Drop” sometimes not triggering if you fall through a Big Dripleaf that has a tall stem.
  • Added Spore Blossoms to “Lush Hour” and “What’s new with composting?”.
  • You now once again need to get a stack of Small Dripleaves in “Stack all the Blocks!”. They are also now required for “Lush Hour”.
  • Added Sculk Sensors to “Engineer” and “Master Engineer”.
  • Added Bundles, Sculk Sensors and Spore Blossoms back to “All the Blocks!”, “Stack all the Blocks!”, “All the Items!” and “Stack all the Items!”
  • Removed Deepslate Copper and Coal Ore from “Oresome!”
  • Removed Deepslate Copper, Coal and Emerald Ore from “All the Blocks!” and “Stack all the Blocks!”
  • Changed “Deep Slate Nine” so it now triggers when going below y-level 5.
  • Changed “Rock Bottom” so that you need to reach y-level -59 or lower in the Overworld instead of 5 or lower.
  • Changed “Sky High” so you need to go above y-level 325 instead of 260.
  • Changed “Top of the World” so in the Overworld you need to place scaffolding at y-level 319 instead of 255 (in the Nether and the End, it can still be placed at y-level 255).
  • Changed “Council of Crafters” so in the Overworld you need to trade with a villager at y-level 319 or higher instead of 255 (in the Nether and the End, it can still be at y-level 255).
  • Changed “Skyblock” so you need to place a grass block at y-level 280 or higher instead of 200. It also now works only in the Overworld.
  • Changed “Trampoline” to require falling onto a slime block from at least 10 blocks. Updated its description to reflect this.
  • Changed “Seeing Stars” so that its two requirements are now combined into one requirement.
  • Changed “Heeere’s Johnny!” and “Wololo!” so that they trigger only when killing a Vindicator or Evoker within the bounding box of a Woodland Mansion. This is changed from specifically only being able to kill one that naturally spawned in a mansion (Hence, a raid spawned in a mansion will now count towards these advancements, and luring naturally-spawned Vindicators or Evokers outside of a mansion and killing them will not).
  • Advancements that trigger upon wearing certain piece(s) of armor now use the inventory_changed trigger instead of location, so that they trigger instantly upon putting the armor on.
  • Changed “Cool Kids” and “Fashion Statement” so they trigger when wearing a Leather Tunic and dyed Leather Pants respectively, instead of just crafting them. Updated their descriptions to reflect this.
  • Changed “Fuel Engine” so it triggers when you place coal or charcoal inside one.
  • Changed “Troll Chest” so it triggers when opening a trapped chest. Updated its description to reflect this.
  • Changed “Tripping Over” so it triggers when you set up and trigger a tripwire. Updated its description to reflect this.
  • Changed “Under Pressure” so it triggers when stepping on a pressure plate. Updated its description to reflect this.
  • Changed “Let It Go!” so it now triggers when you step on Frosted Ice while wearing Frost Walker boots in any Deep Ocean biome. Updated its description to reflect this.
  • Changed “Do a Barrel Roll!” so it now triggers when using a Riptide trident. Updated its description to reflect this.
  • Changed “Music To My Ears” so it is a task instead of a goal.
  • Nerfed the requirements for “Out for a stroll”, “Who needs cars?” and “I enjoy long walks & playing MC” from 10km → 100km → 1000km to 10km → 50km → 250km.
  • Removed “Did you just run across earth?” and replaced it with “Natural Sprinter”, which requires sprinting 10km. Also made “Marathon” a goal and “Your legs must be tired” a challenge.
  • Renamed “Cold Feet” to “High Feet”.
  • Renamed “Snow Feet” to “Cold Feet”.
  • Renamed “Atlantis” to “Atlantis?”
  • Renamed “Get ship-rekt!” to “Ahoy!”
  • Fixed a typo in “Foilage” so that it is now named “Foliage”, including changing its internal name.
  • Fixed a capitalisation typo in “How did We Get Here?” so that it is now properly named “How Did We Get Here?”
  • Fixed a grammatical mistake in the description for “Time to Chop!” where it read “Use planks and sticks to make a axe”
  • Fixed “Prime Specimen” triggering the reward function for “All chained up”.
  • Fixed “Rock Polish” triggering the reward function for “Fake Stronghold”.
  • Moved “This Dirt is Dirtier” and “Leaflet Drop” back to the Mining tab.
  • Moved “Moss Maker” after “This Dirt is Dirtier”.
  • Moved “A Shiny Treat” after “Leaflet Drop”.
  • Moved “Particle Fan” after “A Shiny Treat”.
  • Moved “Humble Bundle” so it comes after “They’re breeding like rabbits!”
  • Moved “Tripping Over” and “Troll Chest” after “Under Pressure”.
  • Fixed the reward for “Cupid” only giving 2 Golden Apples when it says it gives 8.
  • Fixed the reward for “I just want to make Toast!” saying it gives 10 Rabbit’s Feet when it only gives 1.

- Refused to change “Serious Dedication”.
Top