BlazeandCave's Advancements Pack

BlazeandCave's Advancements Pack 1.11.4

- Fixed “Happy New Year” not triggering.
- The grant_trophies function will now grant you trophies even if they are initially disabled, and will enable them after the function is run.
- Requirements for “Super Efficient”, “Fortunate Son”, “Needle Sharp”, “Undead Slayer”, “Bane of one-shotting spiders”, “Bow down to me!”, “Curses!”, “Armor for the Masses”, “Knocking your socks off”, “Scuba Gear”, “Fiery”, “Complete Enchanter”, “Master Enchanter” and “Ultimate Enchanter” can now be achieved by having enchantments on an enchanted book - it no longer has to be on a tool, weapon or armor piece.
- Fixed the “update_score” and “grant_trophies” functions not being updated with the renamed advancements from 1.11.2.

BACAP Language Pack 1.11.3
- Added Chinese (Traditional) translations courtesy of TorchGod.
- Updated French translations for 1.11.2.
- When summoning the Wither for “Dragon vs Wither: Pre-Sequel”, the player will now no longer be disqualified for touching the ground while the Wither is charging up to give them time to take off.
- Added Stone Brick and Mossy Stone Brick slabs, stairs and walls to “Fake Stronghold”. Updated its description to reflect this.
- “Marine Marauder” is no longer a goal and requires swimming in water while having the Water Breathing effect, similar to “Stayin’ Frosty”. Updated its description to reflect this.
- Changed “Spawn Camping” so it is no longer hidden and a goal advancement instead.
- “The Undead Cavalry” no longer requires killing a Skeleton Horse, instead you only have to ride it. Updated its description to reflect this.
- “Monsters Hunted” and other advancements that require killing all ‘hostile monsters’ through certain means no longer requires killing Skeleton Horses.
- “Legend of Hell Chicken Riders” can no longer be cheesed by just killing a chicken in the Nether. It specifically either requires killing a Zombie Pigman riding a Chicken or a Chicken being ridden by a Zombie Pigman.
- “Spider-Skeleton”, “Giddy Up!”, and “This One’s Mine!” no longer use commands to assign tags and now do entity checking in a similar way to “Legend of Hell Chicken Riders”.
- Changed the name of “Leader of the Animals” to “Follow the Leader”.
- Changed the name of “Eskimo” to “Barbearian”.
- Renamed the “Happy Birthday!” advancement to “Happy New Year!” and changed its icon.
- Removed some duplicate entries for the blast protection enchantment in “Complete Enchanter” and “Master Enchanter”
- Removed a duplicate entry for vindicators in “Indiana Jones”
- Fixed “What’s up doc?” and “Nyan Sheep” still giving Dinnerbone and jeb_ heads respectively as part of item rewards when they are now trophies.
- Fixed the trophies for “What’s up doc?” and “Nyan Sheep” having their advancements listed in pink text when it should be green.
- Fixed the trophy for “Potions Milestone” saying it is rewarded for achieving “Enchanting Milestone”.
- Nerfed the enchantments on some of the trophies:
-- The Golden Crown has Fortune III reduced to Fortune I.
-- The Super Rod has Unbreaking V reduced to Unbreaking III.
-- The 1000-degree knife has Fire Aspect V reduced to Fire Aspect II.
-- The Devil’s Pitchfork has Impaling V and Loyalty III reduced to Impaling III and Loyalty I.

BACAP Language Pack 1.11.2
- Added the renamed advancements and description changes from 1.11.2 to the base_language_file, Pirate Speak, and LOLCAT.
- Updated Portuguese and Russian translations for 1.11.
- Added a new config function that brings up an interactive menu in chat for toggling various settings and functions
-- It can toggle item rewards, trophies, and the intro message on and off, as well as put the advancement scoreboard on the sidebar or the tab list.
-- It can run the update_score function to update the advancement scoreboard.
-- It also can run a new function that grants all trophies for advancements that players have already completed so far. It is recommended to use in worlds that ran an earlier version of the datapack before updating to this one.
-- Special thanks to FixingGlobe for designing the first prototype of the config menu, based on a design by Moggla.
- Fixed “Time to Dig!” not being included in “Advancement Legend”.
- Fixed “Armor Display” not being included in milestone advancements, the update_score function, or having a reward function. This advancement was also super invisible and missed out on 1.11’s changelog.
- Fixed “Advancement Legend” still saying it gives Cavinator1’s head as a reward even though it had been moved to the trophy of “Challenges Milestone”.

BACAP Language Pack 1.11.1
- Fixed “Armor Display” and its description not being included in any language files.
- Updated French and Ukrainian translations for 1.11.
- Added Trophies. Trophies are special unique items that are awarded upon completing some challenges. Trophy items generally do not serve a purpose other than bragging rights.
-- Trophies can be toggled in a similar way to item rewards using the following command: /scoreboard players set trophy bac_settings <1 or 0>. They can be toggled separately from general item rewards so you can choose to have one or the other, or both or none.
-- Special thanks to the following people for helping by coming up with trophy ideas: Fiery_Crystal, BlackBird_6, FixingGlobe, YagoCrack_YT, Ashm45, Wolfguy2005 and llamas22.

- Added the following new advancements:
BlazeandCave’s Advancements: “Time to Dig!”
Mining: “Diamonds to you!”
Building: “One Pickle, Two Pickle, Sea Pickle, Four”, “Harry Potter”
Farming: “Unmasked”
Animals: “Delicious Fish”, “Milkshroom”, “Live and Let Dye”, “Foxy Thievery”, “Lead the Way!”, “Beeloons!”, “Leader of the Animals”
Biomes: “Echolocation”, “Lion Hunter”
Adventure: “Your Daily Fix”, “I’m not lost anymore!”
Monsters: “Controlled Detonation”, “Miracle Drink”, “Dead Really Don’t Die”
Weaponry: “Half-Heart Life”
Redstone: Nothing
Enchanting: Nothing
Statistics: Nothing
Nether: “Brute Force”, “Et tu, Brute?”, “Lava Fishing”, “Nether Rock Collection”
Potions: Nothing
The End: Nothing
Super Challenges: Nothing

- Trophies and Item Rewards are now turned on by default so players know about them.
- “The Mighty Jungle” can now trigger if you enter a Bamboo Jungle or Bamboo Jungle Hills.
- Fixed “Raise the Flag!” being obtainable just when you obtain a banner when its description says you have to place one.
- Fixed “Castaway” not resetting its timer if you eat cake.
- Fixed opening village chests not counting towards “I am Loot”.
- Removed the requirement for opening a Village Shepherd Chest from “I am Loot!” since no shepherd house actually contains a village shepherd chest with the exception of the snowy variant, which due to a bug never generates.
- Fixed killing Strays with a Jack-o-Lantern not achieving “Handsome Jack”.
- Changed “You Lead, I’ll Follow” so you need to leash a llama to get it. Updated its description to reflect this, and moved its location to after “Beeloons!”.
- Changed “Have a Shearful Day” so you obtain it when shearing a sheep instead. Updated its description to reflect this.
- Changed “Stayin’ Frosty” so you obtain it when in lava while having the Fire Resistance effect, now matching Bedrock. Updated its description to reflect this.
- “Camouflage” no longer works with the Ender Dragon to encourage people to not just get this advancement along with “Dragon vs Dragon”.
- Changed the name of the existing “Diamonds to you!” advancement to “Diemonds!”.
- “Hyper-healing”, “Nocturnal”, “The Invisible Player”, “True Feather Falling” and “Tank” now all use the consume_item trigger instead of effects_changed so you now need to specifically drink their potions and cannot achieve these advancements by obtaining these effects by other means (most notably, eating a Golden Apple will no longer give you “Hyper-healing”. It also means using splash or lingering potions will not work).
- Fixed the reward for “Getting Wood” listing “+2 Oak Wood” when it is really “+2 Oak Logs”.
- Changed the reward for “The Mighty Jungle” from 8 Jungle Wood to 8 Jungle Logs.
- “Some Breakthrough”’s item reward is now 4 Phantom Membrane instead of 4 Leather.
- Refused to change “Serious Dedication”.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

This will likely be the last beta build before 1.11's release, which is planned for October 23.

- “Camouflage” will no longer work with the Ender Dragon to encourage people to not just get this advancement along with “Dragon vs Dragon”.
- Fixed “Castaway” not resetting its timer if you eat cake.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

- Added a new scoreboard setting that enables disabling of the welcome message that appears when entering a world with the datapack installed for the first time. This is enabled by default and should only be disabled on large servers that already have a message of their own.
- Fixed “Controlled Detonation”, “Miracle Drink” and “Dead Really Don’t Die” not being included in “Monsters Milestone” or “Advancement Legend”.
- Fixed “Dead Really Don’t Die” not having a reward function or being included in the update_score function. This advancement was so invisible and forgotten it wasn’t even mentioned in 1.11 Beta Build 1’s changelog.
- “Hyper-healing”, “Nocturnal”, “The Invisible Player”, “True Feather Falling” and “Tank” now all use the consume_item trigger instead of effects_changed so you now need to specifically drink their potions and cannot achieve these advancements by obtaining these effects by other means (most notably, eating a Golden Apple will no longer give you “Hyper-healing”. It also means using splash or lingering potions will not work).
- Fixed the Cartographer’s Quill being incorrectly named the “Catrographer’s Quill”.

BACAP Language Pack 1.11
- Updated the base_language_file to include all new advancements and description changes in both 1.11 and in the Hardcore-Friendly Version. It also includes all new trophies introduced in this update.
- Updated Pirate Speak and LOLCAT translations.

Hardcore-Friendly Version 1.11 Beta Build 3
- Updated “Et, tu, Brute?” to the Hardcore-Friendly version so that you now only have to get attacked by Piglin Brutes.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

- Added trophies for “Monsters Hunted”, “Veteran of the Village” and “Biological Warfare”.
- Different trophies that are the same item now each have a different CustomModelData.
- Removed the requirement for opening a Village Shepherd Chest from “I am Loot!” since no shepherd house actually contains a village shepherd chest with the exception of the snowy variant, which due to a bug never generates.
- Fixed getting the trophy for “Warlock” from “Constellation” and the trophy for “Abyss Lord” from “Hearts of the Stack”.
- Fixed “Stockbroker”’s trophy listing the wrong advancement in its lore.
- Fixed “Ring of the End”’s trophy listing the advancement it comes from twice.
- Fixed the reward for “Getting Wood” listing “+2 Oak Wood” when it is really “+2 Oak Logs”.
- Changed the reward for “The Mighty Jungle” from 8 Jungle Wood to 8 Jungle Logs.


BACAP Language Pack 1.10.2.2
- Added Portuguese translations courtesy of Ralph10.
This is a beta version, which you can download in the description. The main download still contains the latest stable release.

- Added Trophies. Trophies are special unique items that are awarded upon completing some challenges. Trophy items generally do not serve a purpose other than bragging rights.
-- Trophies can be toggled on in a similar way to item rewards using the following command: /scoreboard players set trophy bac_settings 1. They can be toggled separately from general item rewards so you can choose to have one or the other, or both or none.
-- Special thanks to the following people for helping by coming up with trophy ideas: Fiery_Crystal, BlackBird_6, FixingGlobe, YagoCrack_YT, Ashm45, Wolfguy2005 and llamas22.

- Added the following new advancements:
BlazeandCave’s Advancements: “Time to Dig!”
Mining: “Diamonds to you!”
Building: “One Pickle, Two Pickle, Sea Pickle, Four”, “Harry Potter”
Farming: “Unmasked”
Animals: “Delicious Fish”, “Milkshroom”, “Live and Let Dye”, “Foxy Thievery”, “Lead the Way!”, “Beeloons!”, “Leader of the Animals”
Biomes: “Echolocation”, “Lion Hunter”
Adventure: “Your Daily Fix”, “I’m not lost anymore!”
Monsters: “Controlled Detonation”, “Miracle Drink”
Weaponry: “Half-Heart Life”
Redstone:
Enchanting:
Statistics:
Nether: “Brute Force”, “Et tu, Brute?”, “Lava Fishing”, “Nether Rock Collection”
Potions:
The End:
Super Challenges:

- “The Mighty Jungle” can now trigger if you enter a Bamboo Jungle or Bamboo Jungle Hills.
- Fixed opening village chests not counting towards “I am Loot”.
- Changed “You Lead, I’ll Follow” so you need to leash a llama to get it. Updated its description to reflect this, and moved its location to after “Beeloons!”.
- Changed “Have a Shearful Day” so you obtain it when shearing a sheep instead. Updated its description to reflect this.
- Changed “Stayin’ Frosty” so you obtain it when in lava while having the Fire Resistance effect, now matching Bedrock. Updated its description to reflect this.
- Changed the name of the existing “Diamonds to you!” advancement to “Diemonds!”.
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