BlazeandCave's Advancements Pack

BlazeandCave's Advancements Pack 1.11

- Added Trophies. Trophies are special unique items that are awarded upon completing some challenges. Trophy items generally do not serve a purpose other than bragging rights.
-- Trophies can be toggled in a similar way to item rewards using the following command: /scoreboard players set trophy bac_settings <1 or 0>. They can be toggled separately from general item rewards so you can choose to have one or the other, or both or none.
-- Special thanks to the following people for helping by coming up with trophy ideas: Fiery_Crystal, BlackBird_6, FixingGlobe, YagoCrack_YT, Ashm45, Wolfguy2005 and llamas22.

- Added the following new advancements:
BlazeandCave’s Advancements: “Time to Dig!”
Mining: “Diamonds to you!”
Building: “One Pickle, Two Pickle, Sea Pickle, Four”, “Harry Potter”
Farming: “Unmasked”
Animals: “Delicious Fish”, “Milkshroom”, “Live and Let Dye”, “Foxy Thievery”, “Lead the Way!”, “Beeloons!”, “Leader of the Animals”
Biomes: “Echolocation”, “Lion Hunter”
Adventure: “Your Daily Fix”, “I’m not lost anymore!”
Monsters: “Controlled Detonation”, “Miracle Drink”, “Dead Really Don’t Die”
Weaponry: “Half-Heart Life”
Redstone: Nothing
Enchanting: Nothing
Statistics: Nothing
Nether: “Brute Force”, “Et tu, Brute?”, “Lava Fishing”, “Nether Rock Collection”
Potions: Nothing
The End: Nothing
Super Challenges: Nothing

- Trophies and Item Rewards are now turned on by default so players know about them.
- “The Mighty Jungle” can now trigger if you enter a Bamboo Jungle or Bamboo Jungle Hills.
- Fixed “Raise the Flag!” being obtainable just when you obtain a banner when its description says you have to place one.
- Fixed “Castaway” not resetting its timer if you eat cake.
- Fixed opening village chests not counting towards “I am Loot”.
- Removed the requirement for opening a Village Shepherd Chest from “I am Loot!” since no shepherd house actually contains a village shepherd chest with the exception of the snowy variant, which due to a bug never generates.
- Fixed killing Strays with a Jack-o-Lantern not achieving “Handsome Jack”.
- Changed “You Lead, I’ll Follow” so you need to leash a llama to get it. Updated its description to reflect this, and moved its location to after “Beeloons!”.
- Changed “Have a Shearful Day” so you obtain it when shearing a sheep instead. Updated its description to reflect this.
- Changed “Stayin’ Frosty” so you obtain it when in lava while having the Fire Resistance effect, now matching Bedrock. Updated its description to reflect this.
- “Camouflage” no longer works with the Ender Dragon to encourage people to not just get this advancement along with “Dragon vs Dragon”.
- Changed the name of the existing “Diamonds to you!” advancement to “Diemonds!”.
- “Hyper-healing”, “Nocturnal”, “The Invisible Player”, “True Feather Falling” and “Tank” now all use the consume_item trigger instead of effects_changed so you now need to specifically drink their potions and cannot achieve these advancements by obtaining these effects by other means (most notably, eating a Golden Apple will no longer give you “Hyper-healing”. It also means using splash or lingering potions will not work).
- Fixed the reward for “Getting Wood” listing “+2 Oak Wood” when it is really “+2 Oak Logs”.
- Changed the reward for “The Mighty Jungle” from 8 Jungle Wood to 8 Jungle Logs.
- “Some Breakthrough”’s item reward is now 4 Phantom Membrane instead of 4 Leather.
- Refused to change “Serious Dedication”.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

This will likely be the last beta build before 1.11's release, which is planned for October 23.

- “Camouflage” will no longer work with the Ender Dragon to encourage people to not just get this advancement along with “Dragon vs Dragon”.
- Fixed “Castaway” not resetting its timer if you eat cake.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

- Added a new scoreboard setting that enables disabling of the welcome message that appears when entering a world with the datapack installed for the first time. This is enabled by default and should only be disabled on large servers that already have a message of their own.
- Fixed “Controlled Detonation”, “Miracle Drink” and “Dead Really Don’t Die” not being included in “Monsters Milestone” or “Advancement Legend”.
- Fixed “Dead Really Don’t Die” not having a reward function or being included in the update_score function. This advancement was so invisible and forgotten it wasn’t even mentioned in 1.11 Beta Build 1’s changelog.
- “Hyper-healing”, “Nocturnal”, “The Invisible Player”, “True Feather Falling” and “Tank” now all use the consume_item trigger instead of effects_changed so you now need to specifically drink their potions and cannot achieve these advancements by obtaining these effects by other means (most notably, eating a Golden Apple will no longer give you “Hyper-healing”. It also means using splash or lingering potions will not work).
- Fixed the Cartographer’s Quill being incorrectly named the “Catrographer’s Quill”.

BACAP Language Pack 1.11
- Updated the base_language_file to include all new advancements and description changes in both 1.11 and in the Hardcore-Friendly Version. It also includes all new trophies introduced in this update.
- Updated Pirate Speak and LOLCAT translations.

Hardcore-Friendly Version 1.11 Beta Build 3
- Updated “Et, tu, Brute?” to the Hardcore-Friendly version so that you now only have to get attacked by Piglin Brutes.
This is an update to the beta version, which you can download in the description above. The main download still contains the latest stable release.

- Added trophies for “Monsters Hunted”, “Veteran of the Village” and “Biological Warfare”.
- Different trophies that are the same item now each have a different CustomModelData.
- Removed the requirement for opening a Village Shepherd Chest from “I am Loot!” since no shepherd house actually contains a village shepherd chest with the exception of the snowy variant, which due to a bug never generates.
- Fixed getting the trophy for “Warlock” from “Constellation” and the trophy for “Abyss Lord” from “Hearts of the Stack”.
- Fixed “Stockbroker”’s trophy listing the wrong advancement in its lore.
- Fixed “Ring of the End”’s trophy listing the advancement it comes from twice.
- Fixed the reward for “Getting Wood” listing “+2 Oak Wood” when it is really “+2 Oak Logs”.
- Changed the reward for “The Mighty Jungle” from 8 Jungle Wood to 8 Jungle Logs.


BACAP Language Pack 1.10.2.2
- Added Portuguese translations courtesy of Ralph10.
This is a beta version, which you can download in the description. The main download still contains the latest stable release.

- Added Trophies. Trophies are special unique items that are awarded upon completing some challenges. Trophy items generally do not serve a purpose other than bragging rights.
-- Trophies can be toggled on in a similar way to item rewards using the following command: /scoreboard players set trophy bac_settings 1. They can be toggled separately from general item rewards so you can choose to have one or the other, or both or none.
-- Special thanks to the following people for helping by coming up with trophy ideas: Fiery_Crystal, BlackBird_6, FixingGlobe, YagoCrack_YT, Ashm45, Wolfguy2005 and llamas22.

- Added the following new advancements:
BlazeandCave’s Advancements: “Time to Dig!”
Mining: “Diamonds to you!”
Building: “One Pickle, Two Pickle, Sea Pickle, Four”, “Harry Potter”
Farming: “Unmasked”
Animals: “Delicious Fish”, “Milkshroom”, “Live and Let Dye”, “Foxy Thievery”, “Lead the Way!”, “Beeloons!”, “Leader of the Animals”
Biomes: “Echolocation”, “Lion Hunter”
Adventure: “Your Daily Fix”, “I’m not lost anymore!”
Monsters: “Controlled Detonation”, “Miracle Drink”
Weaponry: “Half-Heart Life”
Redstone:
Enchanting:
Statistics:
Nether: “Brute Force”, “Et tu, Brute?”, “Lava Fishing”, “Nether Rock Collection”
Potions:
The End:
Super Challenges:

- “The Mighty Jungle” can now trigger if you enter a Bamboo Jungle or Bamboo Jungle Hills.
- Fixed opening village chests not counting towards “I am Loot”.
- Changed “You Lead, I’ll Follow” so you need to leash a llama to get it. Updated its description to reflect this, and moved its location to after “Beeloons!”.
- Changed “Have a Shearful Day” so you obtain it when shearing a sheep instead. Updated its description to reflect this.
- Changed “Stayin’ Frosty” so you obtain it when in lava while having the Fire Resistance effect, now matching Bedrock. Updated its description to reflect this.
- Changed the name of the existing “Diamonds to you!” advancement to “Diemonds!”.
- Added Ukrainian translations (courtesy of PurpleBear)
- Updated French translations for 1.10 (updated by Chucky2401)
- Updated Chinese translations for 1.10 (updated by SleepyAsh)
- Updated Russian translations to change some names and descriptions (updated by SoSeDiK and vlad8599).
- Fixed "We Got a Live One!" triggering upon killing any mob in the Overworld.
- Updated for 1.16.2 use.
- Added a custom datapack icon which will appear when adding datapacks to a new world upon its creation.
- Added Piglin Brutes to “Monster Hunter”, “Monsters Hunted”, “Hell Hunter”, “Master Shieldsman”, “Demolitions Expert”, “Indiana Jones”, “Poseidon vs Hades”, “Death from All”, “Potion Master”, “Biological Warfare”, “Highway to Hell”, “Endergeddon”.
- Piglin Brutes can also be used to get “We Got a Live One!” or “When Piglins Fly”.
- Fixed killing a Player, Stray, Piglin or Piglin Brute not triggering “Trick or Treat”.
- Fixed Crimson, Warped and Polished Blackstone Pressure Plates not triggering “Under Pressure”.
- Fixed “A Weak Brew”, “Medic!”, “Marine Marauder”, “Performance-Enhancing Drugs” and “Super Strength” not triggering if you brew a Level II or Extended variant of their potions.
- Fixed “Time to Mine!”, “Time to Strike!”, “Time to Farm!” and “Time to Chop!” not triggering if you obtain a Netherite tool or sword first.
- Fixed “Bullseye” triggering no matter how far you are from the target block upon hitting its bullseye.
- Updated the pack_format from 5 to 6.
- Refused to change “Serious Dedication”.

BACAP Language Pack 1.10.2
- Updated the pack_format from 5 to 6.
- Updated Spanish translations to fix some mistakes.

Hardcore-Friendly Version 1.10.2
- Added Piglin Brutes to “Death from All”.
- Updated the pack_format from 5 to 6.
- Fixed every modified advancement triggering upon taking damage from any entity.
- Fixed the hardcore_install function not properly putting the Hardcore-Friendly datapack with a higher priority than the base datapack.
Base datapack changelog:
- Updated the datapack to be compatible with the Hardcore-Friendly Version.
- Moved Lily-Pads from “Treasure Hunter” to “What a piece of junk!”.
- Fixed “Jumping Jacks” triggering after only 10,000 jumps when it should be triggering after 100,000 jumps.
- Fixed the reward for “Archaeologist” so it now properly gives 8 Ancient Debris instead of just 1.
- Refused to change “Serious Dedication”.

Hardcore-Friendly Version:
The Hardcore-Friendly Version is a separate datapack you install alongside BlazeandCave’s Advancements Pack, with the intent of making it possible to complete in hardcore mode.

It modifies the following advancements so that their requirements are changed so that you only need to take damage from these mobs (and Loser! being to take damage twice within ten seconds)

Monsters: “Aww man”
Weaponry: “Loser!”
Biomes: “Kung Fu Panda”, “So Long & Thanks For The Fish”
Adventure: “Rekt!”
Nether: “Whole Hog”
End: “The Actual End”
Super Challenges: “Death From All”

Note that (currently) the descriptions won’t translate in the Language Pack.

You must update your world's version of the datapack to the latest version (1.10.1) otherwise it may not work properly.

When installing, make sure to run this command:
/function blazeandcave:hardcore_install
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